Splinter Cell - Conviction Review

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mickycrueser

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Conviction is a game long awaited by fans of the Splinter Cell series. But is Conviction a true follow-up to Double Agent or is it, unlike its predecessors, a game of its own?

It is not difficult to find out. Just turn the game on, start a new game and you will understand what I am talking about. From the very first moment you will get your hands on Fisher, you will be introduced to Conviction's incredibly stylish world. The environment, the characters, the way the game goes black-and-white when Fisher is in a dark area, the objectives being displayed on various interfaces like walls or trucks all add to the games unique visual presentation.

Then there is the gameplay. Conviction differs greatly from the other Splinter Cell games. The most important difference is the stealth gameplay the series became famous and critically acclaimed for. In Conviction, there is a lot more shooting going on. Whether it is because it's the easiest way to go in a given situation, or because the bad guys detected you and all you can do is shoot, the game has a decent cover mechanic to let you unleash Fisher's wrath upon his enemies.

Of course, flying bullets isn't the only way to go in the game. With a clever use of the gadgets provided, you can set up traps, like remote mines, and greatly reduce the enemy's numbers to the point where you can just shoot those who were lucky enough to survive. It's not all that easy though. The more of their allies you kill, the more your enemies will be aware of your presence, to the point where you will not be able to lure them to your traps because the will be too frightened. The execution mechanic also adds a nice twist to the game. When Fisher executes someone though melee combat, he gains execution points. With them, you can mark enemies and let Fisher finish them through a stylish headshot.
 

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