I\ said:
Well I don't actually know THIS version of Wily Kat - I remember the old version - but I looked it up and what you have here looks comparable to what I found online.
Could use more texturing but, if I think you said you were going to do that later? If I read your bit at the top right (not an artist but my daughter is and I don't understand half of what she says either).
A coat of fur sounds good - and makes sense too. You could always do two versions, one with and one without so that you can do a comparison - see which version you like better.
As to what looks good - the hair/fur that is there. I understand that's hard to do. I also like the slightly lost look on his face - like he's being told off by an adult. I seem to remember he got into scrapes a lot in the cartoon so I figure he'd get that expression at times. Does any of that help?
Lol.. I like that you commented on his expression. He's actually mostly expressionless, since this is his default stance. However I did move his eyes up a bit to give a bit of a sense of an expression.
Ya, doing textures later. Textures, shaders, colors .etc. the shaders are what will add the depth and make it actually look like he's wearing clothes (rather than those blank, flat things he's wearing).
I actually managed to correct several things with the anatomy while working on the Wilykit variation. Like for one, the head was forward too much and the skull had an odd shape on the back side, though granted, most of that was covered by the hair anyways, but I'm a sucker for detail..
But ya, when I originally did the head, I was just kinda freestyle since I had no idea what I was doing. I did start with a default human model shape, but it was a full grown adult male model, so it took quite a bit of refining to get it down to what it is. I watched this great video on modeling the human skull the other day. Guess some of that rubbed off on me, cuz I immediately noticed some fixes that needed doing when I removed the hair.
Btw, this is all done in layers pretty much, like most things can be turned off, made invisible, clicked through (if desired) .etc. this is why I like 3D so much. I'm not great at creation from scratch, but I do alright in editing.