Boardgames online

Loneliness, Depression & Relationship Forum

Help Support Loneliness, Depression & Relationship Forum:

4No1

Out of order
Joined
Jul 17, 2017
Messages
471
Reaction score
330
Location
Far away
Maybe someone is interested in playing sometimes via internet?

Smth like Ticket To Ride, TerraNova, Hive and so on.
I've found this, but haven't tried yet https://en.boardgamearena.com/

Also I'd like to solve Detective: A Modern Crime Board Game “Suburbia” case. It's a promo game and you can download the cards. I've already solved other 5 cases.
 

Rohini

Rohini Moon
Joined
Sep 8, 2022
Messages
1,374
Reaction score
1,058
Location
The North
I only play checkers online sometimes, i like playing against real people, but I dislike how quick they are to leave the entire game when they're losing.
 

Rohini

Rohini Moon
Joined
Sep 8, 2022
Messages
1,374
Reaction score
1,058
Location
The North
Sore losers are assholes....I know, I used to be one.
I've known them too.. but online it's a whole new level of it. Depending on what you're using.. it can freeze up your entire system just by them leaving a game - if it's on certain consoles... they seem to unplug it straight out of the wall, when they're all huffy puffy over a game of wheel of fortune
 

JesseC

Well-known member
Joined
Apr 28, 2016
Messages
507
Reaction score
453
Location
Eastern Pennsylvania
I designed a board game in the 80s. It had quite the local following back then. It was a world akin to Lord of the Rings. I wanted to use the LOTR characters but the copyright on that story is aggressive.

I played it until a few years ago. No one to play with now.

So I've been toying with putting a version online. But I'd need to make it 3D with a 2d map of the board. I don't know how to make a 3d world and I have little time and effort to give to learning it.

Bummer really. I enjoy it muchly.
 

WanderingInTheWoods

"Always stay true to yourself."
Joined
Feb 22, 2020
Messages
120
Reaction score
70
Location
Florida U.S.A.
Omg! I love board games! I'd be up for this. Let me know when you arrange something. You can count me in.

Thanks for making this thread.
 

4No1

Out of order
Joined
Jul 17, 2017
Messages
471
Reaction score
330
Location
Far away
Thank you all for answering.

I suggest to make a first meeting next week. We can play something fast and easy as a test, maybe for half an hour. Like 6 nimmt! as I don't have yet a Premium at boardgamearena and not all the games they have are free.(if the test will be good, I'll buy it, they also promice a voice chat for premium). The number of players is 2-10.
You don't have to register on boardgamearena , it's possible to play by a link. They have a message-chat there but we also can make a voice chat via zoom if everyone would like it.

Please, notice, English is a foreign for me and it's not so good (especially speakng/listening).

It would be better if everyone check the rules, I can explain before the game but ^

Everyone who likes to join, please tell me what time you are available and what Time Zone you have(or tell me a time you can join in GMT zone). Here or in PM.
Usually I can play 5-8 pm GMT and Sunday also 7-9 am GMT
 

Diogenes

Banned
Joined
Nov 22, 2022
Messages
59
Reaction score
7
Location
no where
I designed a board game in the 80s. It had quite the local following back then. It was a world akin to Lord of the Rings. I wanted to use the LOTR characters but the copyright on that story is aggressive.

I played it until a few years ago. No one to play with now.

So I've been toying with putting a version online. But I'd need to make it 3D with a 2d map of the board. I don't know how to make a 3d world and I have little time and effort to give to learning it.

Bummer really. I enjoy it muchly.

I believe that Tabletop Simulator offers tools to accomplish what you desire.
Various tutorials exist on Steam and on YouTube.

You might find collaborators on MeetUp.com groups, or by contacting professors at local schools. Students might adopt your game as a school project to design.
 

JesseC

Well-known member
Joined
Apr 28, 2016
Messages
507
Reaction score
453
Location
Eastern Pennsylvania
I believe that Tabletop Simulator offers tools to accomplish what you desire.
Various tutorials exist on Steam and on YouTube.

You might find collaborators on MeetUp.com groups, or by contacting professors at local schools. Students might adopt your game as a school project to design.
I'll keep all this in mind. I've assumed I'd need help, and I'd have moved in that direction. I recruted a student in the end phase of the game to help with art. He was eager to be a part of something. I suppose there are those that would feel the same for coding and modeling.
 

Diogenes

Banned
Joined
Nov 22, 2022
Messages
59
Reaction score
7
Location
no where
I'll keep all this in mind. I've assumed I'd need help, and I'd have moved in that direction. I recruted a student in the end phase of the game to help with art. He was eager to be a part of something. I suppose there are those that would feel the same for coding and modeling.

I wish you the best. Steam.com has an entire support forum dedicated to using Tabletop Simulator. I suspect there are other similar tools out there.
You might find useful allies on BoardGameGeek.com as well.
 

JesseC

Well-known member
Joined
Apr 28, 2016
Messages
507
Reaction score
453
Location
Eastern Pennsylvania
My son has taken an interest in computerizing my board game. At his suggestion I pulled it out of mothballs and we played it while discussing potential rule changes and game upgrades.

I created that game nearly 45 years ago. It was funny to think it was a decade and a half older than he is.

He wants to release a Tabletop Simulator version and then work on a 3D version using a game engine.

As Tabletop is only a physics engine I'm sure we will have a working version in short order. As for a 3D knockdown fighting version in Unity or Unreal I have less confidence. The artwork alone is overwhelming.

He tends to appreciate sprites as opposed to modeling. That would make it easier. I used to play on the Commodore 64. Those games were all sprite associated. I remember the original Might and Magic game and how the trees in the mazes would react to your movement. There is still a fondness for those old games. Maybe retro styling could give it an appealing facet.

It takes a pretty big team to put out games the likes of the new Call of Duty. We'd never get close to that quality. But maybe something less involved might be doable.
 

Latest posts

Top