Breath Of Fire IV

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LoneKiller

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##### Faerie Colony ########################################################

Shortly after you drive the monsters of the Faeries' Village in Chapter II,
a distressed faerie will meet up with your party, and beg you to be the manager
of their colony. By participating in this "mini-quest", you can help the
faeries build their colony, and help yourself in the process!


### The Basics ###########################################################

You can visit the Faerie Colony at any time by talking to the faerie who
will always appear at your campsite. Once in the colony, you can give orders
by talking to the faerie in the middle. On the main menu, you'll see many
boxes and numbers depicting the status of your colony. In the upper right,
in the "Data Box" is the current number of Faeries in the colony (up to a
maximum of 20), the current amount of food the colony has stored (up to a
maximum of 100 units), and the current "Culture Level" of your colony (up
to a max of 100). The 'heart' on the right depicts the overall health and
happiness of your colony.

The box on the left marked "Free" contains the Faeries that are not
currently assigned to any job. The box to the right (depicted by a bow and
arrow) is for "Hunting for Food". The next box (depicted by a hammer) is for
"Building and Clearing Land", and the final box is for "Grow Crops". Hunting
is very important as without food the faeries will die (and of course you
don't want that!). The game suggests you have about one-third of your total
population hunting at all times, but sometimes you may need more. Since the
Colony is mostly populated by trees, you'll have to clear the land first in
order to build houses. You can clear land by moving faeries to the "Clear and
Build" box. The last box is for "Growing Crops", which also gives the colony
extra food. By using the special "fertilizer" items that you may find, you
can increase the amount of food gained from growing crops, and you may even
gain special items back.

*NOTE* Sometimes, when you investigate a ? spot on the World Map, you'll
stumble across one of the faeries who, while hunting, has become overwhelmed
by a ton of animals. You can then help the Faerie hunt the animals (much like
the hunting sequences in BoF2). By using Ryu's sword you can kill the animals
and either take the meat for yourself, or give it to the faeries, increasing
their food stock. One thing to note is that if an animal runs around wounded,
the quality of the meat will decrease, so try to kill them as fast as possible.

The bubble in the upper left lets you change the pace of which you want
your Faeries to work. There are four levels of working "pace"...

Hard: Work hard without resting, but this tends to decrease the faeries'
happiness (faeries don't like working that much! :p), and uses up
a lot of food. Use this only when you need something done quickly.
Normal: Work normally at an average rate, using an average amount of food.
This is the setting you will want to use most of the time.
Easy: Work slowly. This uses the least amount of food, but things will
get done very slowly. If you are in need of food and don't need anything
done quickly, use this level for a while.
Relax: Let the faeries choose their own pace. Of course, since faeries don't
like working, this could mean things might take a very long time to get
finished... ;)

The boxes at the bottom depict empty plots that exist around the colony.
You must have the faeries clear out a plot of land before it can be used. Once
cleared, you can choose to have the faeries build houses there. Once the house
is built, you can then assign faeries to the houses to perform various tasks,
such as selling weapons or items, running an inn, or many other specialized
services that you won't obtain anywhere else!


### Running with it #####################################################

By highlighting one of the boxes and pressing X, you can then assign
faeries to different jobs, or move them into the houses. Here are some
of the commands you will come across...

Command: Allows you to select a faerie, then move it to a different box
(assign it a different task).
All: Select all the faeries in the current box, and move them all
elsewhere.
Info: Lets you view detailed infomation on all your faeries (specifics
on faeries can be found in the "Faeries" section.
Land: Allows you to select a plot for building, or destroy an already
constructed building.
Place: Select the ratio for crop growth (default setting is 5:5)
Destroy: Destroy an already-constructed house.
Switch: Switch a faerie's "Job" when placed in a building.

The faeries will do all the work themselves, but it's your job to tell
them what to do!


### Faeries #############################################################

Each Faerie is different, having it's own distinct personality and
abilities. Thus, some Faeries are better suited for some jobs than others
are. By taking a look at the 'Info' screen, you can get a detailed status
display of all the faeries in your Colony.

First is the faerie's name, their general health and happiness level
depicted by the heart, and their age. Like everything else, Faeries will
grow old and die, but new Faeries are born (somehow) on a regular basis,
provided the colony is in good condition. Below that is it's "personality",
which can be used to determine how it will tend to work. Note that Faeries
with different personalities will sell different items in their shops!

Ordinary: An "ordinary" Faerie... no special qualities.
Diligent: Generally hardworking and persistent, and will stick to her
tasks to completion.
Lazy: Lazy Faeries would rather play then work, and are known for fudging
their jobs.
Odd: These Faeries are often a bit strange, finding new and strange ways
to complete their tasks, or scrounging up weird items to sell. Odd
faeries aren't born very often (which is why they're 'odd'!).

Below that is their "status", which includes what job they are currently
working on (if any), as well as their three "statistics". Each faerie has
different statistics, and these are what make some faeries better suited for
some jobs than others.

EN (Endurance): A measure of the faerie's physical ability. Faeries with
a high EN rating are suited for manual labor such as building houses,
clearing land and hunting, and are more likely to come back alive when
out searching for items.
KN (Knowledge): A measure of the faerie's mental ability. Faeries with
a high KN rating are well suited for jobs such as weapon and item selling,
and increasing the overall culture level.
SL (Style): A measure of the faerie's creative ability. Creative faeries
will be able to come up with new jobs and services.

Thus, try to pick faeries who are best suited for the tasks that you need
to accomplish.

 
I'm still working on not killing off the fairy colony in breath of fire 3
 

--- Accessories ---
Cost Effect
Fire Ward 2500 Resists Fire attacks
Water Ward 2500 Resists Water attacks
Earth Ward 2500 Resists Earth attacks
Wind Ward 2500 Resists Wind attacks
Ring of Fire 10000 Absorbs Fire attacks
Ring of Ice 10000 Absorbs Water attacks
Ring of Clay 10000 Absorbs Earth atttacks
Ring of Wind 10000 Absorbs Wind attacks
Poison Ward 2500 Stops Poison and Poison attacks
Aura Ring 500 Resists Mind attacks
Barrier Ring 5000 Stops Mind attacks
Life Sandals 500 Resists status ailments
Light Bangle 5000 Resists status ailments
Dragon Tear 50000 Stops status ailments
Talisman 300 Resists instant death
Diamond Ring 3000 Resists instant death
Soul Gem 1000 Auto-revives wearer once, then breaks
Body Ward 18000 Physical Defense up, Magic Defense down
Astral Ward 18000 Magic Defense up, Physical Defense down
Shaman'sRing 40000 AP cost reduced by 25%
Soul Ring 30000 Increases CP by 50%
Spirit Ring 65000 Doubles CP
HarmonicRing 25000 Combo rate up (?)
Healing Ring 18000 Heal status ailments in 1 round by waiting in back row
Topaz Tear 45000 Increases Healing spells to max level (?)
Coupons 2500 Get a discount in all shops
Midas Stone 3000 Increases Zenny won after battle by 50%, Weight +10
Medallion 888 Attack Power +3, Defense -3 for everyone wearing one*
Toothpick 20 Critical hit rate +5%

*If all six characters equip Medallions, Defense is +18 instead of -18. But
there are probably better uses for your accessory slots than having
everyone's attack and defense boosted by 18 points. =P
 
--- Fish ---
Cost Effect
Jellyfish 4 Restores 50 HP
Man-o'-War 4 Restores 50 HP
Flying Fish 30 Restores 100 HP, Can cure status
Piranha 30 Restores 150 HP
Sea Bass 30 Restores 400 HP
Bass 70 Restores 500 HP
Dorado 800 Restores 800 HP for the entire team
Black Bass 250 Restores 1200 HP
Spearfish 1500 Restores 1500 HP for the entire team
Bonito 700 Restores full HP
Barandy 1400 Restores full HP and cures status ailments
Whale 2000 Restores full HP and cures status for the entire team
Sweetfish 20 Restores 5 AP
Trout 50 Restores 10 AP
Sea Bream 350 Restores 30 AP
Salmon 1000 Restores 30 AP for the entire team
Black Porgy 1000 Restores 100 AP
Blowfish 80 Cures Poison
Flatfish 300 Cures all status ailments
Moorfish 100 Revives dead ally with 1 HP, may fail
Angelfish 350 Revives dead ally with 1/2 HP
Sturgeon 1800 Revives all dead allies with 1/4 HP, may fail
Blue Gill 150 Casts Frost: Minor Water attack on one enemy
Bullcat 600 Casts Eruption: Minor Fire/Earth attack on all enemies
Angler 1000 Casts Thunderstorm: Major Wind/Water attack on all en.
Octopus 400 Blinds all enemies
RainbowTrout 300 Temporarily raises attack power
Browntail 200 Temporarily raises defense
MartianSquid 400 Nullifies all positive status
Acheron 250 Poisons everyone, ally and enemy

 
Wind Dragon - P'ung Ryong
Location - You get it automatically
Ability - Rainstorm: The higher an enemies HP, the more damage it deals.


Sand Dragon - Sa Ryong
Location - On the sandflier course from Shyde to Shikk, there will be an
isolated section of land near the bottom of the map, us a mound to
jump over to it and go into the oasis.
Ability - Onslaught: Wind elemental, also has chance of confusing enemy.


Grass Dragon - Cho Ryong
Location - On the Golden Plains, wait for a bird to go in front of you, then
keep following the bird to a glowing dot. This dot will lead you
to the dragon.
Ability - Healing Wind: Heals entire party for about 3000, and removes any
bad status ailments.

Tree Dragon - Su Ryong
Location - Go in a ? area that pops up halfway between Checkpoint and Shikk,
take the exit going east to open up the path to him.
Ability - Holy Circle: Front row becomes invulnerable for 1 turn.

Rock Dragon - The Nameless One
Location - Talk to the man in the floodgates section of the River(south of
Chiqua). He will open the pathway to it.
Ability - Fulguration: Takes off 1/8 of enemies current HP.

Sea Dragon - Hae Ryong
Location - See the FAQ or Maps sections.
Ability - Flood Tide: Wind + Water elements, can also stun enemies.

Mud Dragon - Ni Ryong
Location - He's in the same place that he was in the beginning of the game,
the ? spot on the map north of Dam.
Ability - Mud Flow: Water and Earth elemental.

 
Ah, I miss BOF IV, had some great times in this game :D

I should find my old copy and replay it!
 
Peter Lorre said:
Ah, I miss BOF IV, had some great times in this game :D

I should find my old copy and replay it!
Hi Peter Lorre.:)

You really should. The game has so many wonderful aspects to it. It's the kind of game that you can replay like three times and always find new random occurrences every time.


 
From the one week when i have bought this game i have no comments to say that how good game it is and i will suggest to every one at least play this game once.
 

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